How to attach the skeletal mesh to camera?

Bro, why didn’t you mention in the Post it’s about VR?
No wonder everybody’s like “why would you do that this way?”

You need to Get Camera info - set X and Y position to Camera position, Z to selected value (f.ex. from a linetrace that will check the floor underneath to move Char up/down)

And Z rotation to be from Camera as well

The Camera has an setting called “Lock to HMD”
Additionaly at BeginPlay add a node “Set Tracking Origin” to Floor Level

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