Bro, why didn’t you mention in the Post it’s about VR?
No wonder everybody’s like “why would you do that this way?”
You need to Get Camera info - set X and Y position to Camera position, Z to selected value (f.ex. from a linetrace that will check the floor underneath to move Char up/down)
And Z rotation to be from Camera as well
The Camera has an setting called “Lock to HMD”
Additionaly at BeginPlay add a node “Set Tracking Origin” to Floor Level