I in the other hand have the world loaction of the camera, add 32000 in it’s each coordinate, and do math "CamLoc*Forward vector of CamRot) which I get the end point from. I go see the rotations
I in the other hand have the world loaction of the camera, add 32000 in it’s each coordinate, and do math "CamLoc*Forward vector of CamRot) which I get the end point from. I go see the rotations