How to attach array of static meshes to rotating actor?

I tried to implement and tinker with this but to no avail.

There might have been a miscommunication, I blame my “Sun/Planet” analogy myself. I’m not too great at explaining things :c

But I also think I might have found another solution.

The “Source” BP:

With this solution, the BP rotating around the source actually doesn’t contain any blueprints, just a constructor script to change the static mesh. So it’s effectively just a static mesh that gets treated as a blueprint.

I also went ahead and removed the mesh from the source as well. I added an arrow as a visual aid instead.

Not as easy as just adding static meshes to an array but it’s close!

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