How to assign StateTree parameters at runtime

I need almost exactly this, just with the twist that I need to “write” into the evaluator’s variable, not just “read”.

Is this even possible?

Edit:

For anyone out there interested in the answer of my question:

It’s not possible manipulating the value of a variable of an Evaluator via a StateTree-Task. People I have talked with told me - if it is realy needed - to create global variables e.g in the Player’s ActorBP and to create a reference to that Actor in the “Context”-Section of the StateTree so that the tasks or any other area of StateTree can read/write those values via the vairable in that Actor.

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