Hi everyone!
I’m working on a multiplayer project in Unreal Engine 5 using the Top Down template. I want to assign Character A to the first player who joins the server, and Character B to the second player.
Right now, all players are spawning with the default character. I’ve read that I might need to override PostLogin()
in GameMode, but I’m not sure how to properly spawn different characters and possess them per player.
Can someone please explain how to implement this logic, ideally with an example