How to Apply multiple Textures to a Skeletal Mesh?

Hello,

I have created a Skeletal Mesh with multiple Bodies in 3DS Max.

When I import it in UE4 and select “Skeletal Mesh”, it gets converted into one mesh however. My problem is, that all of the Meshes in the 3DS Max file need a different texture. Is there a way to apply them to the different Meshes that lay under the Skeletal Mesh? Would be nice to kind of “Split Up” the Skeletal Mesh in the original Meshes.

Reworking all of my Meshes and Textures doesn’t seem like a good option, it’s quite a lot actually.

Thanks for your answers!