How to apply effects based on events?

When you apply a gameplay effect, you can apply a gameplay cue

Let’s you applied

OnDamaged GE (let’s say its Fire Damage)
OnDamaged->Apply Gameplay Cue to Target → OnCatchFireCue

Example


This being said some of the cue’s sometimes not enough, it can get complicated. You can also make gameplay effect on target run another ability. If that would be the case, you can just add a tag with effect that runs another ability.