Hello Peude,
What you are looking for is what is called a “Morph Target.” What this means is that you can have a static mesh, much like a car, and deform it along a timeline or switch/replace it’s mesh with a broken or damaged version of the car.
This Morph Target can take the undamaged static mesh of the car and blend it with the damaged version either instantly, or over time depending on how you want to set it up via blueprints.
Here is some really helpful documentation as to how to set up your morph targets. You can also go into the "Content Examples’ and open up the level “Morph Targets” to see examples of morph targets.
Content Example ‘Morph Targets’ Documentation
Static Mesh Morph Targets Documentation
Hope this helps!
Cheers,