OK, I changed what the bones look like in blender. Are the black poles confusing you? Are you getting bone shapes like the armature that you created? That triangle shape with the balls on each end? You can change that in the Data tab of the Properties panel under Display. I have mine set to Stick. It is just a personal preference thing. As for the “ORG Bones” I do not know what the ORG stands for. If you really want to know you can probably find a definition in the Blender manual. I think it is basically saying that this is a skeleton bone not a armature bone. Unreal needs a skeleton bone. Sorry my steps were not that easy to follow, i’m still learning myself. Again, if this does not help or you have more questions, just ask.
Gurthang325