Feels a bit awkward answering my own question, but here is the solution. An event track should be added to Sequencer.
Then in a Level Blueprint a Custom Event should be created along with the rest of the blueprint referencing the object you need to change (which should have parameters in its materials). Then you can change anything with a blueprint, let’s say set a parameter’s value to 100 etc. Or even add a Timeline node to create a dynamic change.
After that, the Event Track in Sequencer should have a keyframe with the name of that custom Event.
Done, once you click play, it’s going to simulate any material changes or anything you wish to put in your blueprint event.
Once you get to know how Blueprints work, it’s even more useful than Matinee’s parameters.
Hope that helps.
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