Thanks for the reply.
I just cut it in half in Blender, then also animated the top half falling down manually, then just imported the animation. Then just loaded the animation inside the Sequencer and it played just fine.
But regarding using the sequencer with a trigger event from a blueprint, I’ve spend quite a lot of time on researching how to do that last week, but still couldn’t figure it out till this day. And I don’t even know which blueprint I should use for that purpose, like, the Level blueprint, or the blueprint of the specific character that I am trying to animate? And ultiamtely what I got stuck on when I attempted it last week was which Event node I should use, lol.
I am total newbie in Unreal Engine. If you could shed some light or point some directions on which online resource or video I should watch on this topic, it would be much appreciated.
Thanks!!