How to allow a 3rd person character to face where the mouse is aiming

Hey. I tried the solution for top down view… If I’m using the “top-down blueprint” template, I should put that blueprint in the MyCharacter actor, right?

I did it and the character keeps looking to a fixed point in my level, not where the mouse is. :frowning:

I’m attaching a screenshot of my graph. If anyone could point me at the right direction, I would appreciate it!

Thanks!