It is feasible but there is generally no reason to do so.
You can create a new c++ class that inherits from Actor that has your new variable in it and you can do that without recompiling the engine (or risking messing up the code).
It is feasible but there is generally no reason to do so.
You can create a new c++ class that inherits from Actor that has your new variable in it and you can do that without recompiling the engine (or risking messing up the code).