When i click play the UI also doenst show up, do i need to put that “add in viewport” nodeline in the pawn itself or in the overall blueprint level.
Try to breakpoint the “Create Widget” node with F9. Is it being executed? “Add to viewport” is necessary, yes. I suspect that “Event Possess” isn’t being executed. Is “BP_OrbitCam” set as the default pawn in your Game Mode? When you PIE (Play in editor, i.e. press play), do you see the direction your spring arm camera is facing? If not, it’s possible that you actually don’t possess your orbit cam class.