Thanks for your answer but I don’t think that’s what im looking for, I know that I can create a sub class from any object but then I would not have the editor menu. I’ll explain a little better what I want.
I want to add a struct variable to the staticMesh class, in that struct there are some parameters for penetration of the bullets, add the posibility of scale the main penetration resistance based on the direction, or if the resistance value scales with the world scale of the mesh.
So the idea is that I can change all those values within the mesh editor, and not by going one by one in the scene changing the values of every single instance, and without creating classes for each static mesh with it’s values. Just open the mesh editor and be able to change those values