How to add physics component to character blueprint ? UE4

im not really sure what you asked me just there. I’m not the most knowledgeable UE4 person :smiley: I assumed it can be done in sequencer since the project had already been started with the idea to be rendered out in that way. How was the meercat demo by WETA done for example ? That would have all the components i would need like a mocapped animation and physics and weather blueprints etc. all running at the same time