How to add physics component to character blueprint ? UE4

I can’t share too much but the tldr of it is that i’ve been brough onto a project that was started a while ago. The idea is to render out a short animation in a level sequencer of an animal walking down a street. But i need the physics to work for his ears for example when he moves his head or his tail. I have all that set up the way i want in the physics component and when simulating they behave how i want them. My question now is how do i have that simulate during playback of that level sequencer as well >?