Thank you for your reply.
My use case is: I am trying to implement a “grabbing enemy and move” ability for my character.
My character can grab an enemy, in which I will attach the enemy to my character, and then I want to add a extra collider for the attached enemy, so that when my grabbing character move and if the extra collider for the enemy collided, it will stop my grabbing character movement.
Is there any better option to implement it?
Thanks