wow, Posted this yesterday, and today I move to another forum, but not one from Unreal has the courtesy to answer.
adding a module to the extend the engine should be a simple thong to do, whether you use a project file, a make file or any of the existing auto build system like CMAKE.
But Unreal makes thigh that are suppose to be trivial extremely complicated, this is a Build system like I never seem before,
and I do no think it is reasonable to expect for the Unreal dev team to expect the end user to revere engineer the build system.
What good does it makes to make the engine opens source if is going to be control but obfuscation?