How to add multiple physics materials to static mesh which uses a single material

Oh, btw, I don’t know when this was added in but it appears that since at least .25 each material has an array with up to 8 physical material maps.

This is a screenshot of the material.


It probably works similar to what I described.
The mask and the default material can be set in the Physical Material section. I assume if you setup a mask you can then paint the areas into it using HEX color codes to get the possible base value mixes (FF0000 - red, 00FF00 - green, so on).

Pretty dope to find exactly what I pictured already implemented :stuck_out_tongue:

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