How to Add Modifier to a Specific Key Slot in an Input Action via Blueprint?

Thanks! I’ve seen that approach too, and while it’s useful for runtime value manipulation through events, my goal is a bit different.

I want to access and edit the actual modifier settings (like deadzone, scale, etc.) on a specific key slot inside the Input Mapping Context. not just adjust the output during execution.

Basically:

  • I want to target and modify only the 3rd key binding’s modifier in an Input Action.
  • Not affect all keys or just manipulate input results on tick. I need to actually read/write the modifier’s properties directly per binding.