Thanks for the reply! Yeah, I understand that modifiers can be added per key mapping inside the Input Mapping Context (IMC) in the editor.
However, my issue is specifically about doing this at runtime via Blueprint where I want to apply a modifier only to, say, the 3rd key slot of an input action. I can already add modifiers to the whole input action or to all mappings, but I couldn’t find a way to isolate and modify just one slot’s modifier at runtime using Blueprint.
If you’ve seen this done or have any ideas how to get the existing modifiers for a specific mapping and update them via BP, I’d really appreciate it!