- Is the jumping animation moving upwards meaning the capsule component stays on the ground while the whole jump is actually an illusion?
- Do you elevate the character’s capsule component by using the Jump node and the jumping animation is in place?
- Or do you both make the physical character’s root (which the capsule component follows) jump up and the animation is also not in place?
You can investigate further by casting a sphere trace on your character’s location and observe it’s movement.
Also make sure to use automatic rule based transitions between your “Jump Up” - “Jump Idle” states, and between your “Jump Down” (which I assume is the landing animation) - “Walk / Run” states.
If you can’t figure it out after these, share all the related parts of your blueprints, such as the character blueprint where you handle the actual jumping, the animation blueprint where you transfer the variables you got from the character blueprint to the ones thar will be used to determine the transition conditions, etc.