Hello @Noxxie
We truly appreciate you taking time to respond. The intent is to dynamic build the Array List of Structures (12 members) from Mesh Skeleton at design time using the ConstructionScript, and modify parameters (if needed) from the Editor’s Detail Panel (GUI). Dynamic generation is desired as Skeletal Mesh can be changed and vary in number of bones.
With consideration to the statement: *Sadly the items you add to an Array in the blueprint constructor won’t show up in the details panel. However if you add them in your C++ constructor they will. *We will attempt to dynamically generate from C++ Constructor.
Sincere Thanks.