How to add gunskins to Lyra Starter game

So the system I’m working together will replicate for all players, but the caveat is that you don’t have a system in place as of now for say character select, or skin selection. Something like fortnite takes that info from a server, and then sets your player information in a persistent way. The only persistence currently built in to Lyra’s systems is the networking side, which means either I’d have to set up a content delivery system or just show you how to get the skins working. There’s so many systems that interact with something like this that taking just a small sample of it (the applying the skin aspect) is still a pretty large system of itself.

I’ve created a system set for a client like that before, and there’s a TON that goes into them more than most players will recognize. The system I am iterating on for you to work with is going to be simple, player can choose a skin (while in game because there’s no external architecture built) and then everyone can see it. Any more would take exponential time, but you should be able to work from what I show you. Once you know what to do you’ll likely rewrite the whole thing!

1 Like