Thanks Ben for the blueprint snippets - they work as expected
But when I try convert the BP into python the component doesn’t seem to get attached. Can you tell what I’m doing wrong?
so_subsystem = unreal.get_engine_subsystem(unreal.SubobjectDataSubsystem)
for actor in unreal.VRScoutingInteractor.get_selected_actors():
root_sub_object = so_subsystem.k2_gather_subobject_data_for_instance(actor)[0]
new_sub_object = so_subsystem.add_new_subobject(unreal.AddNewSubobjectParams(
parent_handle=root_sub_object,
new_class=unreal.PointLightComponent,
))
print(f"created {new_sub_object}")
# LogPython: created (<Struct 'SubobjectDataHandle' (0x000008ED0C7C12D0) {}>, Text(""))