That’s what I guessed so I just changed the Static mesh Collision Preset to one custom I created, but it doesn’t get the Trace or any Collision still. That’s why I thought I should add it within the BP.
Here:
Collision Preset of the Static Mesh
The SM selected within the BP setting on Viewport.
The Trace recognizes other actors with that collision preset but not the ones I’m creating through this new BP by adding Static Mesh node etc.
So what could I be missing here?
Thank you so much for your answer btw Evil_Fischi!!