Hi,
I was wondering how I could get different bp actors (lets say some differen types of door Blueprints and different types of Pickup bp’s) inside my construction script. The only way I got it to work so far is via drag and drop from the asset library in my construction script, I wonder how I would get them in via the actions menu in blueprint, also I would like to have them put in an array to choose them randomly afterwards, like I do it with “add static mesh” too.
At the moment I am randomizing what child actor to choose with lots of branches and random bools in it, and via drag and drop catched child actors… that feels uber wrong!
Any hints or links would be very appreciated!
Thanks