How To Add Assets After Packaging

I have a UE 5.3 project where the user can add an NPC to the scene and choose from a list of animations to play. After I package and release the app, I’d like for the users (clients who have an animation team) to be able to add animations that could then be played on the NPC, without needing to re-package.

I know there are resources, such as this tutorial, that show how to add textures via Blueprint, but how could I add animations after packaging? https://www.youtube.com/watch?v=BHmt1ZrMEBg

Thank you

Hi @ITDude22 !

Chunk Downloader may be a good option for what you’re trying to achieve. Here’s the official documentation: Implementing ChunkDownloader In Your Gameplay in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community

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Thanks a lot @BRGFrancoPulido for the response!

This looks very promising. Right now the project is Blueprint only. C++ is an option if need be, but ideally there will be a solution that won’t require it.

I will definitely dive deeper into Chunk Downloader if I’m not able to find a BP only solution. Thanks again!

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I am glad the information provided helped!