I have a UE 5.3 project where the user can add an NPC to the scene and choose from a list of animations to play. After I package and release the app, I’d like for the users (clients who have an animation team) to be able to add animations that could then be played on the NPC, without needing to re-package.
I know there are resources, such as this tutorial, that show how to add textures via Blueprint, but how could I add animations after packaging? https://www.youtube.com/watch?v=BHmt1ZrMEBg
Thank you