hey there!
did you try to open the source in your blueprint? like on event construct, get your media player and open your source with autoplay.
it should force it .
(i remember a bug like this, it fixed it with that.)
hey there!
did you try to open the source in your blueprint? like on event construct, get your media player and open your source with autoplay.
it should force it .
(i remember a bug like this, it fixed it with that.)