Hi there.
In unreal there’s a function called “Add Simple Collision”.
Here’s a documentation about it:
In UE5 you can access this functions using Static Mesh subsystem:
But what I can’t understand is what is next aftet you added a simplified collision? Lets say I’ve added a box. How I can now manipulate it? Lets say I want to change the size or add a rotation…
The function does not return reference to a primitive. It returns index. Does anyone know how to use this index?
Looks like a teapot without a handle tbh
BTW I’m aware that geometry script allow you to add collision to objects. But it has drawbacks as well, since Geometry script works reliably only when you add convex collision and does not work well when you need a collision of mixed types.