Nothing gets printed out
// Called every frame
void APickup::Tick( float DeltaTime )
{
Super::Tick( DeltaTime );
FRotator rotation = FRotator(0.f, 0.f, RotationSpeed);
AddActorLocalRotation(rotation * DeltaTime);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("rotation: %s"), *rotation.ToString()));
}