How to add a World Rotation to an Actor

Nothing gets printed out

// Called every frame
void APickup::Tick( float DeltaTime )
{
	Super::Tick( DeltaTime );

	FRotator rotation = FRotator(0.f, 0.f, RotationSpeed);
	AddActorLocalRotation(rotation * DeltaTime);

	GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("rotation: %s"), *rotation.ToString()));
}