How to add a "Hiscore" system to coin pickup?

try call destroy actor at the end.

At the end of what blueprint?

I just went through that tutorial you sent a couple of comments ago, but that also didn’t seem to work with what I tried… I appreciate the recommendation, but I’m running out of time for this to be done, I have a VERY strict deadline. Would it just be possible for you to compile something simple with the information with what I’ve provided?