How to add a falling animation?

I did all the things you’ve suggested (except for changing the time remaining to < 0.1 because it causes problems with my animations, 0.5 I find works a lot for me) and it has fixed a number of issues such as the error messages I was getting but I’m still having issues.

The problem is that now when my character jumps he looks like while either jumping or falling:

midair_problem.jpg
At first I thought my character was stuck in the default T-Pose while in mid-air, but after checking the Jump/Falling Blendspace animation file I discovered the actual problem. The problem was that my character was actually stuck in-between the jumping and falling animations with no way to transition between the two animations. The reason for was because the Jump/Fall Blendspace was setup to transition from the jumping animation to the falling animation with a variable called zVelocity, but the current Blueprint setup doesn’t take that variable into account, so the Blendspace cannot transition from one animation to the other.

Since that setup wasn’t working I decided to go with another idea I had. Since I originally created the jumping & falling animations in multiple pieces, I decided to instead string all of the various pieces together without using the Blendspace file.

Unfortunately, didn’t work out either as my character would instead use the falling animation for jumping in addition to falling.

As far as I can tell, the problem seems to be that the animation blueprint doesn’t distinguish between the act of jumping or falling and as a result it ends up only using one of the animations for both actions.

Both the Jump Loop > Jump to Falling & Idle/Walk/Run > Fall Start transition rules use the exact same setup while the Landing transition instead uses a Not Equal to Falling component. Is the fact that the former two mentioned transition rules as well as the *Blendspace to Jump Start *rule all use the Equal to Falling component a possible source of the issue or is there something else I’m missing?

Jump Loop > Jump to Falling & Idle/Walk/Run > Fall Start transition rule:

*Landing *rule transition:

*Blendspace to Jump Start *rule transition:

Also, I made sure make a copy of my project before I overhauled the animation blueprint just to be on the safe side, just in case I need to revert back to the first setup. So I was wondering which setup is more preferable for the animation blueprint?