It still isn’t working :(, for some reason it now plays the Fall_Start animation when jumping & falling despite the fact that the Fall_Start animation isn’t currently hooked up to anything. In addition, every time I quit playing I get the following error message:
I have absolutely no idea what error message is about, on top of my animation blueprint setup playing the wrong animation. Not helping matters is that whole endeavor is starting to feel like a giant byzantine mess that I can’t even begin to decipher. Can anyone else make sense of insanity and help me figure out what is wrong?
Character Animation Event Graph:
State Machine Setup:
Idle/Walk/Run > Jump Start:
Idle/Walk/Run > Jump Loop:
Jump Start > Jump Loop:
Jump Loop > Landing:
Landing > Idle/Walk/Run: