how to add a dino to Lyra, animation / retarget question

Thanks for the response, I’ll have to look at that first link. To let you know the video you put up is not a good method for retargeting, and lyra is setup kinda by defalt to do real time retarget which I did already but weapons are stock to the manny weapon socket not the new character weapon socket. I am very familiar with data assets but they don’t really have much to do with this problem except the pistol data asset is trying to attach to the Weapon_R socket that I already added.

My current project I added motion matching to a RPG character creation system I made with no problems. But motion matching and lyra are two very different things although motion matching is kinda based on lyra, choosers and what not. Lyra has much more to offer then just an animation system. Like some great game optimization.

Ps: you don’t need to add everything to the plug-in folders you just need to let the other files know where you are adding things, people say to keep it in the plug-in folded because it is already referenced but if you update lyra you can brick your game if everything is in the plug-in folders.