Alright use the Print String function in your level blueprint and print Level with it and use it in the floor blueprint to see if the events are firing.
Connect it to the trigger event in your level and play the game, if nothing happens then send me a picture of your level blueprint, but if a “Hello” message comes up on your screen then it’s working, in which case you need to double-check everything in your floor BP.
Oh, make sure the CanSpawn? boolean is set to true.
Ok you should follow along with some tutorials from here: How To Make A Moving Platform (The Basics) | UE4 Tutorial - YouTube
Is everything ok?
A rectangle with a texture on it?
Ah, I see, if it’s a separate blueprint then you can spawn it from the floor blueprint with SpawnActorFromClass instead of using the cube. Just make sure that you have a way to destroy it if you want the player to be able to spawn the floor more than once.
But this will only work if your platform is a blueprint.
Great! Make sure you destroy the platform before the player can spawn another one and that’s it. I would appreciate it if you marked my answer as correct as I have spent almost two hours helping you, its the little tick icon beside my first answer to the right of the arrows. Thanks a lot!
It is, and it works wonders