Technically you can:
And enable input on the CAC’s actors:
But then ALL space events will fire. It could work in some scenarios but will create a little debugging nightmare if things go wrong, as they often do.
Hmm, I think I’ve set it up like that but it’s not working, I’m not sure if I’ve missed anything, I’m really new to Event Dispatchers. I really appreciate the help.
Looks OK at a glance providing it’s the possessed player. Silly question, you said Ship but this is a Character class. Is this intentional?
Does this print when you: