How to add a child actor to a BP and use it's inputs

Technically you can:

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And enable input on the CAC’s actors:

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But then ALL space events will fire. It could work in some scenarios but will create a little debugging nightmare if things go wrong, as they often do.


Hmm, I think I’ve set it up like that but it’s not working, I’m not sure if I’ve missed anything, I’m really new to Event Dispatchers. I really appreciate the help.

Looks OK at a glance providing it’s the possessed player. Silly question, you said Ship but this is a Character class. Is this intentional?

Does this print when you: