Thanks, that was actually quite helpful! Although unfortunately I’m still not quite there yet. This way at least I got the game to load my en locres file (where I altered the “Default Map” string slightly for testing purposes). However, I still can’t get it to actually load my de-DE locres file. At first I tried this:
"E:\UnrealEngine-4.3.1-release\Engine\Binaries\Win64\UE4Editor.exe" "E:\GitHub\Portfolio\KokkuEngine\KokkuEngine.uproject" -game -culture="de-DE"
This didn’t work and instead loaded the en locres file. I also tried replacing “de-DE” by “de_DE”, this made no difference. I also added the [Internationalization] segment to my DefaultEngine.ini, still no difference. Any idea what I’m doing wrong?