For now I think I found a pretty good solution. I’m just using regular blueprint with capsule collision component and PP component and blending PP weight with a timeline when character overlapping it. That setup might be reused anywhere in the level multiple times which is pretty convenient:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_172912_1568413476694_699”}[/ATTACH]