How to activate post process when character [not camera] overlaps volume?

@MostHost LA
Ok, great! Even if it was pretty complicated for me to follow this steps at few places I’ve managed to get this to work. Now I’m curious how to replicate blend radius effect from the regular PP Volume. Right now this fading starts as soon as you’ll overlap the volume but I’d rather want it to start blending as player approaches the plate, depending on the radius/distance. Like if I was half way towards my plate - PP would be at 50% blend. I wonder if it’s a matter of slight modification or it should be completely different approach?