@ClockworkOcean
The thing is - I have a round plate surrounded by fence pretty closely. The idea is to toggle Post Process ON when you standing within this plate. When player approaching plate from the road it sort of ok, but if you’ll turn to the side and walk towards the fence - character will leave the plate but camera will still be inside it. And this is breaking the idea because you see the character outside of the plate but PP is still ON. When I was trying to find a solution I found someone else’s question about underwater look PP. The guy asked how to bind PP to camera instead of a character and I need the exact opposite solution. To be more specific, I’d like to know how to activate\deactivate or blend weight Post Processing when chosen actor (like character capsule collision instead of a camera by default) is overlapping certain collision volume.