How to account for linear damping when predicting projectile/predicting velocity.

Additional note!

SPV calculates an intersect point, like Near Zero in projectile trajectory. So using High Arc (false) your going straight to the target point. High Arc (true) tries to fall onto the target point.

With basketball you are generally shooting directly at a point in space above the target and letting gravity drop the ball onto the target point.

In projectile movement component (PMC) if you enable physics on the root component, what pmc is actually moving, then PMC is only applying a Launch Velocity. Think sling shot, versus sub-step interpolation.

What I’d try is PMC w/physics and have high arc off. Shot target would be a vector in world space that allows the ball to drop into the basket.

Velocity will vary depending on distance to basket. Full court vs free throw.

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