How to account for different objects on pick up and rotation

Thanks for your response! When you say each blueprint do you mean each items blueprint? That wouldn’t be bad as I won’t have that many items in my game. I also can’t seem to find any examples of what I am looking for, if you know of any that would be great.

I assume in each items blueprint I would need to pass in that the specific item is being held and rotate it based on that?