To cast to a class in blueprints, it needs to be marked as BlueprintType. I had to change the UCLASS macro declaration to this:
UCLASS(BlueprintType)
class FPSGAME_API UMissionPlan : public UDataAsset
To cast to a class in blueprints, it needs to be marked as BlueprintType. I had to change the UCLASS macro declaration to this:
UCLASS(BlueprintType)
class FPSGAME_API UMissionPlan : public UDataAsset