How to access async physics in UE5

To change the position or velocity inside the physics thread, you need to control it on the c++ side.

You can do it with functions like images.

UE5_PhysThread

The meaning of the function is as follows

・AddForce(): Add force.
・AddTorque(): Add torque

・V(): Acquire the velocity.
・SetV(): Sets the speed.

・X(): Get the position
・SetX(): Sets the position.

・R(): Gets the rotation.
・SetR(): Sets the rotation.

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