How to access async physics in UE5

Today, I’m also currently creating a physics-based locomotion process and running into this problem.

Fortunately, UE5.1 exposed the functions you see in the image.


As the name suggests, this function is executed during physics calculations.

I think this is a big advantage for games that rely on physics.

I’m glad if you can use it as a reference.

I don’t know why Epic didn’t publish such a basic function in the first place

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