Today, I’m also currently creating a physics-based locomotion process and running into this problem.
Fortunately, UE5.1 exposed the functions you see in the image.
As the name suggests, this function is executed during physics calculations.
I think this is a big advantage for games that rely on physics.
I’m glad if you can use it as a reference.
I don’t know why Epic didn’t publish such a basic function in the first place