How to access async physics in UE5

However, C++ is required for image-like approaches.

How to access asynchronous physics with BP only
By using “Event Async Physics Tick”.

Even if you use that function, you can only use the “AddForce” function on BP.

In other words, you cannot set position, rotation, or speed on BP, nor can you apply torque.

So the solution is
1: Wait until Epic implements it
2: Ask anyone who runs C++.
This is the only way I can think of.

I also extended “AddRigidPos” in the image above
I’m trying to create a function that applies values to asynchronous physics from BP.

I understand that this is important for people like me who create physically based character controllers without using “CharacterMovementComponent”.