Thats makes total sense, it appears “I was speaking to dead people” No wonder they didn’t respond… ha haha…
Thanks for the insight on using hidden instead of destroyed.
I am curious, have you noticed issues with Destroyed Actors on Standalone mode? I am finding in Standalone Mode I cannot call functions and spawn my character after being destroyed. I am using Blueprint Comms to call different functions in different blueprints, but not sure why I can call function in Editor, but not in standalone.
I am using a Mac and UE 4.1.0
Thanks