How To Access (Actor)Variable After Actor Is Destroyed?

Thats makes total sense, it appears “I was speaking to dead people” :wink: No wonder they didn’t respond… ha haha…
Thanks for the insight on using hidden instead of destroyed.

I am curious, have you noticed issues with Destroyed Actors on Standalone mode? I am finding in Standalone Mode I cannot call functions and spawn my character after being destroyed. I am using Blueprint Comms to call different functions in different blueprints, but not sure why I can call function in Editor, but not in standalone.

I am using a Mac and UE 4.1.0
Thanks