That worked for me! I used a Begin Play to cast the skelmeshcomponent into the animBP, validated it and then used jump to set a public bool from my animBP graph.
Huge thanks! This was kicking my ■■■ all last night.
That worked for me! I used a Begin Play to cast the skelmeshcomponent into the animBP, validated it and then used jump to set a public bool from my animBP graph.
Huge thanks! This was kicking my ■■■ all last night.